![]() tif file to Documents -> Frontier -> Planet Zoo -> UserHeightmaps The ground level is set at 128 RGB and blurring or smudging can make some awesome things, so get creative with it! You can also create pits and crevasses by going darker if you choose. Next up is making your map! The shade of grey decides the height of the map: the lighter it is, the higher the terrain.Any modern image editor lets you save images as. First off, you need to make your Heightmap, and for this, you need a 1024x1024.Here's our handy mini-guide on how to go about creating yours: tif file directly, refresh the map, and ✨ ta-da! ✨ your changes will be there! Once you've got the hang of it, it doesn't take more than a few minutes to create a custom map - edit the. There are 4 custom Heightmaps coming premade with the update, so if you're unsure how to go about making your own, editing these is an easy way to get to grips with how it all works. This tool will allow you to create your own custom Heightmaps via image files, bringing even more diversity and customisation to your Planet Zoo builds! In a future update, we're introducing an exciting new tool to Franchise, Challenge, and Sandbox Mode - the Height Mapping tool. We've been really hyped to announce this new feature to you all, so instead of waiting any longer, let's jump right into it!
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